[1]
Agung Saputra, A. et al. 2022. Rancang Bangun Game Edukasi Pengenalan Kebudayaan Indonesia Menggunakan Metode Game Development Life Cycle (GDLC) Berbasis Android. Journal Automation Computer Information System. 2, 1 (Jun. 2022), 66–73. DOI:https://doi.org/10.47134/jacis.v2i1.43.