Rancang Bangun Game Edukasi Pengenalan Kebudayaan Indonesia Menggunakan Metode Game Development Life Cycle (GDLC) Berbasis Android
DOI:
10.47134/jacis.v2i1.43Published:
2022-06-06Issue:
Vol. 2 No. 1 (2022): MeiKeywords:
games edukasi, kebudayaan Indonesia, GDLC, androidArticles
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How to Cite
Agung Saputra, A., Nonggala Putra, F., & Rusdian Yusron, R. D. . (2022). Rancang Bangun Game Edukasi Pengenalan Kebudayaan Indonesia Menggunakan Metode Game Development Life Cycle (GDLC) Berbasis Android. Journal Automation Computer Information System, 2(1), 66–73. https://doi.org/10.47134/jacis.v2i1.43