Rancang Bangun Game Edukasi Pengenalan Kebudayaan Indonesia Menggunakan Metode Game Development Life Cycle (GDLC) Berbasis Android

Authors

Ahmad Agung Saputra , Fatra Nonggala Putra , Rizqi Darma Rusdian Yusron

DOI:

10.47134/jacis.v2i1.43

Published:

2022-06-06

Issue:

Vol. 2 No. 1 (2022): Mei

Keywords:

games edukasi, kebudayaan Indonesia, GDLC, android

Articles

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How to Cite

Agung Saputra, A., Nonggala Putra, F., & Rusdian Yusron, R. D. . (2022). Rancang Bangun Game Edukasi Pengenalan Kebudayaan Indonesia Menggunakan Metode Game Development Life Cycle (GDLC) Berbasis Android. Journal Automation Computer Information System, 2(1), 66–73. https://doi.org/10.47134/jacis.v2i1.43

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